Technology can be a tool to facilitate learning but it can also support looking at our world in different ways. Over recent year’s combinations of mobile, sensors, gaming and social networking have stimulated different viewpoints on our world and lives. Unfortunately, in STEM (Science, Technology, Engineering, Mathematics) learning these technologies are frequently just placed on top of existing STEM learning approaches with the hope that this will somehow naturally stimulate creativity, make the learning more relevant and motivate children to want to understand.
Within other disciplines such as the humanities arts and languages the creativity in learning comes from the students re-applying their understanding through developing stories, evidenced narratives and artistic representations. However, in STEM subjects the creativity is often implemented by the teacher on the students.
Ultimately our approaches to STEM learning itself needs to be dramatically altered so that they are relevant for students of the future. This requires changing the situation and expectations of what STEM learning is. Juxtalearn can be one piece in supporting us to do that.