Publications
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“Self-Enriching Ontology-Based Casual Learning Games”, COMPUTING AND INFORMATICS, vol. 34, pp. 652–677, 2015.
, “Self-profiling of Competences for the Digital Media Industry: An Exploratory Study”, in Learning in the Synergy of Multiple Disciplines, Springer, 2009, pp. 365–378.
, “Semi-automatic creation and exploitation of competence ontologies for trend aware profiling, matching and planning”, Knowledge Management & E-Learning: An International Journal KM&EL, vol. 5, pp. 84–103, 2013.
, “Sharing video making objects to create, reflect & learn. ”, in Workshop on Learning through Video Creation and Sharing at EC-TEL 2014., 2014.
, “A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning”, in State-of-the- Art and Future Directions of Smart Learning, Sinaia, Romaina: Springer, 2016, pp. 459 - 468.
, “Software- und Systementwicklung”, CSCL-Kompendium 2.0 - Lehr- und Handbuch zum computerunterstützten kooperativen Lernen, 2012.
, “Soziale Netzwerkanalyse als Cockpit-Funktion in einer Lernplattform für berufliche Bildung”, in Proceedings der Pre-Conference Workshops der 11. e-Learning Fachtagung Informatik - DeLFI 2013, Bremen, 2013.
, “Supporting reflection in an immersive 3D learning environment based on role-play”, in Sustaining TEL: From Innovation to Learning and Practice, 2010, pp. 542–547.
, “Supporting the creation and sharing of domain taxonomies in STEM learning”, in Proceedings of the 24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, 2016.
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